Watchworthy Wednesday: How Arts and Humanities Games Celebrate Life

What would happen if games that go beyond simple situational conflict, such as combat and confrontation, instead took on more complex questions about life?

Game designer Tracy Fullerton offered her thoughts during her keynote address at the recent Games for Change Festival.

“Real life is neither either or, it’s not on or off or versus, it’s not black or white, it’s not any kind of duality no matter how we try to simplify it,” she said. “We all know in our experience that life is filled with grays, with nuance, with layers of perspective and problematising factors.… We as humans need lots of continual practice unpacking and understanding the gray areas of our lives together here on earth, and while games that model simplistic questions — such as ‘can I catch you?’ or ‘will you catch me first?’ ‘Am I right or am I wrong?’ ‘Are you stronger than I am, faster than I am, more clever, more strategic?’ ‘Are you better in any way than I am?’ — are fun and engaging, they only allow us to practice a mere fraction of what it means to be human.”

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