Watchworthy Wednesday: How Pokémon Go Promotes Learning Opportunities

In barely two weeks, the virtual reality game Pokémon Go has attracted millions of players. Now, educators are pondering whether the game can be used to promote learning. Three blogs — Aside, Discovery Education and EdTech — are nodding indeed.

“Harnessing student excitement of this game can easily be used to support all kinds of fun and pedagogically-sound lessons and activities,” writes Discovery Education’s Kathy Schrock. She offers a number of resources educators can use to create lessons.

Among her observations: “The journal component of the game automatically records the time and date of the events as they occur — whether it be collecting Pokeballs or capturing a Pokemon. Students can use the data to figure out the average number of events per day or to graph their allocation of items from a Pokestop. Using data they have collected and analyzing it will help students start to become familiar with the data literacy skills of data processing, data manipulation, data presentation, and data analysis.”

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