Ways Gamification Implements Emotions in Microlearning

Gamification has been in existence for several years. However, it is only since 2010 that corporates have begun to use this learning engagement as part of their training strategy.

This is a learning strategy that mixes game mechanics and content to engage learners and thereby turn the entire learning process into a game. The main aim of gamification in a real-world context is to motivate learners and give them the confidence to improve their performance in a given activity.

Corporate training departments have begun to focus on gamification for a variety of training needs ranging from onboarding, induction, application-based, simulation, soft skill to compliance.

From gamification research, it has been found to work because they utilize existing core experiences and amplify them using motivational techniques, such as feedback, achievements, and rewards.

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