Webinar: The Hero’s Journey: Elements in Learning Games

Today’s learners expect a lot from their learning games. Grabbing their attention and keeping it requires
technology that features amazing graphics, feature functionality, badges, and all manner of techno-wizardry. In this webinar, Rich Vass and Dan Dellenbach explored often overlooked elements in learning games that have more to do with the story and can make all the difference for learner engagement.

Rich was also kind enough to answer some follow-up questions that we ran out of time for. Here they are:

Q: I’m in the medical industry so we’re dealing with doctors and their staff AND our internal staff (and right now our content is created for both). Some are millennials, some aren’t. How do we create games for both?

A: An initial reaction is that because the content for both audiences is likely to be contextual within medical-related scenarios, it might be interesting to weave some story narrative for both targets that could provide some game elements that become cross-collaborative.

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