What’s in a UI? Team Fortress 2 and E-Learning!

You’ll find that this post is more of an introduction into looking at how UIs are designed within games, giving some background information and detail which will help with later posts on this topic. I will discuss some of the options we can take forward into E-Learning to get the best out of onscreen content. This article should be of particular benefit if you’re created adventure based or explorative E-Learning courses.

Before reading further in this post there is some terminology you need to be familiar with – although not for any other purpose so that I can use it below it will help should you come across these terms again in our exploration of UIs.

Diegetic: Interface that is included in the game world — i.e., it can be seen and heard by the game characters. An example of this is the would be holographic computer terminals in a game.

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